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 Bartle Test of Gamer Psychology

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Ravil
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PostSubject: Bartle Test of Gamer Psychology   Thu May 15, 2008 10:30 pm

You might have seen people with this in the signatures, but here is the test if you want to do it.
>TEST<

My results...

SAKE players enjoy socializing more than anything else, but they also like to achieve the goals within the game. Often, the increase in social status that comes with defeating a powerful foe or finding a unique treasure is more important than the achievement itself. They also enjoy being part of a team that tries to accomplish great deeds, often finding as much satisfaction in the success of the group as with oneself.

Breakdown: Achiever 46.67%, Explorer 33.33%, Killer 46.67%, Socializer 73.33%
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Atherius
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PostSubject: Re: Bartle Test of Gamer Psychology   Thu May 15, 2008 10:35 pm

Took this one a long time ago.

ESAK players often see the game world as a great stage, full of things to see and people to meet. They love teaming up with people to get to the hard-to-see places, and they relish unique experiences.

Breakdown: Achiever 40.00%, Explorer 66.67%, Killer 33.33%, Socializer 60.0%
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Daroose
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PostSubject: Re: Bartle Test of Gamer Psychology   Thu May 15, 2008 10:46 pm

SKAE players enjoy teamwork and cooperation, but feel that the main challenges of a virtual world come from the other players rather than the environment. They enjoy forming groups and alliances that will pit themselves against other players--and they gain the most satisfaction when they defeat organized groups of other players. When they aren't playing against other players, they enjoy all of the social aspects of the game.

Breakdown: Achiever 46.67%, Explorer 40.00%, Killer 53.33%, Socializer 60.00%
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Alberich
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PostSubject: Re: Bartle Test of Gamer Psychology   Thu May 15, 2008 10:48 pm

My results, which I'm not sure to be happy or sad about:

SKEA

SKEA players enjoy teamwork and cooperation, but feel that the main challenges of a virtual world come from the other players rather than the environment. They enjoy forming groups and alliances that will pit themselves against other players--and they gain the most satisfaction when they defeat organized groups of other players. When they aren't playing against other players, they enjoy all of the social aspects of the game.
Breakdown: Achiever 13.33%, Explorer 46.67%, Killer 73.33%, Socializer 73.33%
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Isara
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PostSubject: Re: Bartle Test of Gamer Psychology   Thu May 15, 2008 11:07 pm

And the results are...

SAEK players enjoy socializing more than anything else, but they also like to achieve the goals within the game. Often, the increase in social status that comes with defeating a powerful foe or finding a unique treasure is more important than the achievement itself. They also enjoy being part of a team that tries to accomplish great deeds, often finding as much satisfaction in the success of the group as with oneself.

Breakdown: Achiever 60.00%, Explorer 40.00%, Killer 26.67%, Socializer 73.33%
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Onem
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PostSubject: Re: Bartle Test of Gamer Psychology   Thu May 15, 2008 11:07 pm

KEAS players are often individuals who like to feel immersed in a virtual worlds and see themselves as a great villain or crusader within that world. They seek out challenges against other players, but they are going to find all the areas of that world. They'll often know about the best hiding places and ambush points.

Breakdown: Achiever 33.33%, Explorer 66.67%, Killer 73.33%( Mad Rawr. ), Socializer 26.67%


Cold-hearted killer anyone?
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Perennial
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PostSubject: Re: Bartle Test of Gamer Psychology   Thu May 15, 2008 11:13 pm

Alzheimers': 24% - Schizophrenic: 79% - Catatonic: 21% - Violent: 100%
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Anamara
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PostSubject: Re: Bartle Test of Gamer Psychology   Fri May 16, 2008 9:24 am

ASEK players like to pit themselves against the grand-challenges of a virtual world. They see grouping and guilds/clans not only as an enjoyable aspect of the social environment, but also as a way to achieve goals that cannot be achieved as an individual.

Breakdown: Achiever 66.67%, Explorer 46.67%, Killer 26.67%, Socializer 60.00%


Last edited by Anamara on Fri May 16, 2008 1:17 pm; edited 1 time in total
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Rashad
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PostSubject: Re: Bartle Test of Gamer Psychology   Fri May 16, 2008 9:45 am

SAEK

SAEK players enjoy socializing more than anything else, but they also like to achieve the goals within the game. Often, the increase in social status that comes with defeating a powerful foe or finding a unique treasure is more important than the achievement itself. They also enjoy being part of a team that tries to accomplish great deeds, often finding as much satisfaction in the success of the group as with oneself.

Breakdown: Achiever 40.00%, Explorer 40.00%, Killer 33.33%, Socializer 86.67%
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Kurzen
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PostSubject: Re: Bartle Test of Gamer Psychology   Sat May 17, 2008 12:23 am

SEKA

SEKA players are usually very interested in the the 'total experience' of a virtual world--meeting other people and finding the unique places within it. They don't care much for PVP or levelling, but meeting up with online friends to see new parts of the world is usually fun and exciting.

Breakdown: Achiever 26.67%, Explorer 66.67%, Killer 40.00%, Socializer 66.67%

Sounds about right apart from not caring for PVP ^_^
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Mjadib
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PostSubject: Re: Bartle Test of Gamer Psychology   Sat May 17, 2008 1:13 am

Breakdown: Achiever 6.67%, Explorer 80.00%, Killer 40.00%, Socializer 73.33%
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Gwildyr
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PostSubject: Re: Bartle Test of Gamer Psychology   Mon May 19, 2008 1:23 pm

SEAK players are usually very interested in the the 'total experience' of a virtual world--meeting other people and finding the unique places within it. They don't care much for PVP** or levelling, but meeting up with online friends to see new parts of the world is usually fun and exciting.

Breakdown: Achiever 33.33%, Explorer 53.33%, Killer 26.67%, Socializer 86.67%


**But I love PVP... stupid test... Bad options... Kill one to save 10 friends or just kill 10 mobs... **** it... it's just a test...


Last edited by Gwildyr on Mon May 19, 2008 1:30 pm; edited 1 time in total
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Lapis
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PostSubject: Re: Bartle Test of Gamer Psychology   Mon May 19, 2008 1:29 pm

SEKA players are usually very interested in the the 'total experience' of a virtual world--meeting other people and finding the unique places within it. They don't care much for PVP or levelling, but meeting up with online friends to see new parts of the world is usually fun and exciting.

Breakdown: Achiever 6.67%, Explorer 73.33%, Killer 33.33%, Socializer 86.67%
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Khotis sepath
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PostSubject: Re: Bartle Test of Gamer Psychology   Mon May 19, 2008 5:37 pm

AKES

AKES players like to be the best-of-the-best at everything the game has to offer. They like to be high on the ladders of whatever metrics the game uses, including PVP. They like the best gear, the most power, and they love being the 'first' at something. Their prowess in PVP is generally supported by a large degree of understanding and posession of the best equipment and skills.

Breakdown: Achiever 80.00%, Explorer 33.33%, Killer 60.00%, Socializer 26.67%

i shall be the best king
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Onem
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PostSubject: Re: Bartle Test of Gamer Psychology   Mon May 19, 2008 6:18 pm

Am I the only one that was named an individual? O.O
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Atherius
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PostSubject: Re: Bartle Test of Gamer Psychology   Mon May 19, 2008 7:08 pm

I think in this test the term player/individual generally means the same thing oh great crusader/villain. That said, isn't it great to feel special? Wink
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Goggy
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PostSubject: Re: Bartle Test of Gamer Psychology   Tue May 20, 2008 8:48 pm

Based on your answers you are ...

KSAE

KSAE players often seek out PVP in a game, but they are looking to socialize with and form alliances with other players who are interested in doing the same. They often seek out guilds or clans that organize formal PVP events, or work on group strategies and tactics.

Breakdown: Achiever 26.67%, Explorer 26.67%, Killer 80.00% Twisted Evil , Socializer 66.67%

I suppose it's quite true, I've always found it more enojoying to simply remove any bypassing player from the game's surface, that I encounter. I suppose that trait came with being a born evil-wannabe Sad
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Yasura Mukantagara
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PostSubject: Re: Bartle Test of Gamer Psychology   Wed May 21, 2008 12:33 am

EKAS players might be descibed as living by slogan: see the world, meet interesting people...and kill them. Immersion within the world is important to these players, because they love finding new things to explore--but they also enjoy the thrill of the hunt and finding other players within the world to fight.

Breakdown: Achiever 53.33%, Explorer 66.67%, Killer 60.00%, Socializer 20.00%

most of the time I'll be out there, exploring, roaming in the wilderness or setting up a nice ambush, hence I won't meet many ppl to roleplay ^^
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