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 Buildings, what ones...

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Ravil
Balah
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PostSubject: Buildings, what ones...   Fri May 09, 2008 7:32 pm

Today more infomation on guild cities came out, it includes a list of buildings + what they are for, link
>here<

So what buildings would you like to see in Kathia?

I would go for the >temple< as it would provide a place for people of Dyma and Damak to gather.
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Varon kaldeer
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PostSubject: Re: Buildings, what ones...   Fri May 09, 2008 7:39 pm

All of them.....It's the order we should look at. What one first.......
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Rashad
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PostSubject: Re: Buildings, what ones...   Fri May 09, 2008 7:45 pm

We'll have two temples, one for damak and one for dyma Wink
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Rashad
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PostSubject: Re: Buildings, what ones...   Fri May 09, 2008 7:48 pm

A nice university for the clan of lore and a thieves guild for secrets aswell. The barracks are kinda ugly though :/
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Rashad
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PostSubject: Re: Buildings, what ones...   Fri May 09, 2008 7:51 pm

Also don't see any player housing buildings.. they better just not be listed or they will find a petitition up their ass so fast.
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Ravil
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PostSubject: Re: Buildings, what ones...   Fri May 09, 2008 8:02 pm

Rashad wrote:
The barracks are kinda ugly though :/

The temple could be a bit nicer too, they have said the interiors can be customized so possibly the outside could have something done to it.
On customizing interiors, would the Dyma temple be light, and the Damak dark to fit with what each sibling represents?


The Temple Building
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Atherius
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PostSubject: Re: Buildings, what ones...   Fri May 09, 2008 8:11 pm

I would say a tradepost should rank high on priorities. Access to the world market in our own town...
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Ravil
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PostSubject: Re: Buildings, what ones...   Fri May 09, 2008 8:28 pm

Yep, + it looks like the tradepost is a global AH, and I am not sure I wanted guild cities to be able to have one. I see capital cities being quiet with all the people in guild cities. With vendors and AH in g-cities, there would be no reason to visit the capitals. Only for class trainers, and if there are no vendors in g-cities.
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Atherius
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PostSubject: Re: Buildings, what ones...   Fri May 09, 2008 11:45 pm

Well, everyone who do not have access to a guild city would have to go to the ordinary marketplaces in the world-cities. Since I doubt the majority will be a part of a guild city, I think the capitols will be busy enough.
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Rashad
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PostSubject: Re: Buildings, what ones...   Sat May 10, 2008 12:35 pm

and we'll head to the capitols to recruit Smile
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Perennial
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PostSubject: Re: Buildings, what ones...   Sat May 10, 2008 1:51 pm

Well, two temples is a given due to the clan (:
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Rashad
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PostSubject: Re: Buildings, what ones...   Sat May 10, 2008 2:13 pm

They're also described in Perennial's application story as the black and white towers (damak and dyma)
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Perennial
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PostSubject: Re: Buildings, what ones...   Sat May 10, 2008 2:16 pm

Rashad wrote:
They're also described in Perennial's application story as the black and white towers (damak and dyma)

See, see, I am special!
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Daroose
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PostSubject: Re: Buildings, what ones...   Sat May 10, 2008 4:15 pm

Wel it doesnt matter how ugly the barracks is we have to have one to train NPCs to combat the NPC city. Also same with the siege works. Although seigeworks doesnt need to be build for a while, whereas the barracks should be quite early.
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Rashad
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PostSubject: Re: Buildings, what ones...   Sat May 10, 2008 4:20 pm

yeah barracks will probably be the first building
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Shadoloo Tan
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PostSubject: Re: Buildings, what ones...   Mon May 12, 2008 1:20 pm

I would suggest defensive structures first, Walls, Wall Gate, Watch Towers. Then a barracks for our soldiers and temple for our believers.

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Khotis sepath
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PostSubject: Re: Buildings, what ones...   Mon May 12, 2008 6:42 pm

so do architects still build the siege wepons and what-not?
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